-DEVELOPED BIOME TF's-
This page lists important information about my Developed Biome esk. Here you'll find info on the types of Transformations each of my esk are willing to do, as well as for what reasons/situations they would need to be in to do so. If you need more info on the esk, you can navigate to their pages using the menu at the top, or by clicking either on their pictures, or their name!
These are guidelines, but I am willing to tweak stories/details a bit if you have something more specific in mind! Please lemme know your ideas, and I am happy to plot and brainstorm with you! You can contact me with the links in the Contact Me section of the menu overhead! <33
These are guidelines, but I am willing to tweak stories/details a bit if you have something more specific in mind! Please lemme know your ideas, and I am happy to plot and brainstorm with you! You can contact me with the links in the Contact Me section of the menu overhead! <33
Biome: Developed
Boundary: Rustic Restaurant Personality: Spicy, Trusts No One, Lone Wolf, Easy to Scare Nature Features: Jalapeno Will Transform: Humans, Animals, Plants, and Objects Reasons for Transformations: Rhys doesn't really know how to be an esk, so Transformation done by them are done on accident- mostly out of frustration toward the thing they are transforming, a situation they are in, or even out of curiosity that goes a bit far. Rhys is impulsive, and has a bad habit of acting out their feelings without thinking- so if they somehow come across a human who is lost, they'll likely be acting out of frustration or anger toward the human, and maybe even just want them to 'go away'. That much emotional need for the human to leave their sight can result in a transformation.... it is very much the same with animals too. Generally the transformations occur because Rhys really really wants the thing that's bothering them to just go away- or else they really want the whole situation just to quit. For plants and objects it can be rather the same, or a bit different. There are things the humans drop that irk Rhys considerably, such as trash, or things the humans move around and out of their proper place (as according to Rhys)- so that much annoyance toward said objects can result in a transformation much like it would with humans and animals, or else Rhys might become so entranced by an object they get a bit obsessive, and transfer feeling and thought onto it unwittingly, making an Abnormal. As A Creator: Rhys is easy to scare and rile up, so if they do a Transformation, it was more than likely an unpleasant situation/development- so they will likely run and never look back. Do not anticipate this esk to be a Creator that will stay and help the newly transformed, or even have a relationship with them afterward. If Rhys and the esk they created do interact afterward, expect Rhys to be less than receiving- they will have likely gotten freaked out about the unintentional transformation and associate that discomfort with the new esk. Rhys will be prickly, not wanna interact at all, and only grudgingly allow the esk any of their time...... eventually they might be a bit less quick to chase the esk off, but they are never gonna be your friend. At best they'll tolerate their existence, from afar. Plus, Rhys doesn't really know much about esk or even being one- so even if they were to, somehow, be willing to talk to you- they don't know anything about their existence, or even how to esk... so they would be no help anyway. If the esk created hates Rhys for the transformation, or loves them for it- Rhys doesn't care, because they'll just avoid them anyway. |
Biome: Developed
Boundary: Cemetery Personality: Wise, Unsettling, Passive, Solitary Nature Features: Pumpkin, Dolls Eyes, Nightshade, Oak Leaves Will Transform: Animals, Objects, Other Esk, Plants (special cases) Reasons for Transformations: Morrigan believes deeply in everything having a time to die, so she is very hesitant to transform animals. For her to transform a living thing (plant, animal) she must feel a great sense of pity toward an animal, or even recognize their suffering similar to her own starvation she endured before she became an esk. If she finds an animal starving, or dying of thirst- or even simply succumbing to winter's harsh conditions, it might stir up her own trauma enough she cannot keep herself away from intervening (she does her best never to step into nature' course), and will save the animal suffering. She is much more likely to transform animals that are young and have been dealt a bad hand- like chicks fallen from the nest, young who's mothers were hunted and killed, or even those that got caught in terrible natural disasters. She is most free about Transforming objects, as objects have no set time to perish and wither away. She's not overly fond of humans, but she does find a mild curiosity in human objects that get littered and left behind in the graves. For other esk who wish deeply to change their nature, or simply want to let go of whatever was hampering them- Morrigan will transform them as well, given they are respectful and absolutely sure that is what they want. As A Creator: Morrigan is very old, and very wise, and to those unafraid of approaching her- she has advice to give out, and is happy to talk through some of the more mercurial aspects of being an esk with you. Should she do a transformation, and the newly created esk is inclined- she will help them navigate their new existence to whatever extent is needed. She will answer any questions asked of her, and lend an ear is the esk wishes to talk through some pressing issues they may have, or lingering discomfort that comes from their passed life. If the esk needs advice, she will do her best- but she will not get very actively involved in that esk's life thereafter unless absolutely necessary. As Morrigan is a solitary soul by nature, she won't want to spend any lengthy amount of time around the new esk. She needs her space, and she will wander off and stick to herself.... but if she and the new esk have a good relationship, she'll gladly hang out with them from time to time. She's wary of forming lasting relationships with anything, because she knows all life ends- but with another esk she's less frigid. If the created esk is particularly full of hate, rage, sorrow- or simply resents Morrigan for transforming them, she will leave the esk be, if that is their wish. She'll be a bit regretful to have caused further discomfort, and maybe even distance herself from the mistake as best she can. |
Biome: Developed
Boundary: Desert Botanical Garden Personality: Kind, Thoughtful, Healing, Diligent Nature Features: Sage Will Transform: Animals, Plants, Humans, Other Esk, and Objects Reasons for Transformations: Saige is a kind and compassionate soul, with a great love for growing things and all those creature who roam the earth. Her Boundary is a desert botanical garden which is quite extensive, housing all sorts of desert faring plants, creatures, exhibits, and human oddities like art, and more developed plants and cultures in places. As A Creator: ??? |
Biome: Developed
Boundary: Abandoned Funhouse Personality: Fickle, Mischievous, Trickster, Playful Nature Features: Hedera Helix Ivy Will Transform: Animals, Plants, Other Esk, and Objects Reasons for Transformations: Pan doesn't really need a reason to do a Transformation, he's driven by impulse in everything he does and if he comes across an opportunity, and he's in the mood- he will take it. Doesn't matter why something is there, or how they had become lost- as long as it is not a human, any sort of Transformation is a go. There is extra incentive though, should it be a lost dog (as he was one in his past life), or if he's pretty sure doing the Transformation will result in the sort of esk that'll help him raise hell in his little corner of the world. Pan is a huge trickster and loves to mess with and play tricks on whoever is unlucky enough to venture into his Boundary- and he'll especially love it if the new esk dislikes humans just as much as Pan does. As A Creator: Pan will not be the best of mentors, nor really much of a guide for the new esk. He is not gonna be someone to help an esk through their emotional drama/trauma, and he's not the sort to talk through feelings or anything of the like. He's not an emotionally balanced soul in himself, and he doesn't really linger on sappy stuff- he ignores it, so he's not gonna bring it up with the new esk, and don't expect it to be a topic of discussion if they bring it up instead. Pan is gonna be more interested in finding ways to rope the new esk into his escapades and tricks, whether or not that means the new esk joins him in his machinations, or refuses it- wherein Pan will likely spend the bulk of his time turning his tricks on the new esk in whatever way he can. As Pan has a quick to change and very fickle personality, there is a high chance he and the new esk will bud heads if the new esk is not a fan of how bipolar Pan can be, or otherwise does not take kindly to having tricks played on them. The budding of heads won't be supercharged generally, as Pan is not generally malicious- just more mischievous. But if the conflict goes to far resentment may be likely to happen, and the tricks Pan plays on the new esk can grow gradually more nasty. Now, in the event the newly created esk is destructive to Pan's Boundary, or otherwise likes to alter things within it too much- Pan will not like that. At all. Pan is very set in his ways about things in the Boundary and he has it all set up so he gets the maximum amount of spook and trick factor on those who wander into the Park, and if the new esk interferes with these things too much Pan will not be a happy camper. Pan will also not take kindly to the new esk interfering in the tricks and traps he makes and pulls on unsuspecting victims.... if the new esk just casually steers others away from the Park it might be less of an issue, but if they actively muck up Pan's tricks and plans in the middle of them- there will be retribution for this. Also, Pan is a huge packrat and hoards things. If the new esk is like minded they will have lots of fun making up their little trash city... or they could butt heads if the new esk is more inclined toward cleanliness. |
Biome: Developed
Boundary: Fairgrounds
Personality: Sleepy, Calm, Gentle, Easy-going
Nature Features: East Friesland Salvia
Will Transform:
Animals, Plants, Humans, Objects
Reasons for Transformations:
TBD
Boundary: Fairgrounds
Personality: Sleepy, Calm, Gentle, Easy-going
Nature Features: East Friesland Salvia
Will Transform:
Animals, Plants, Humans, Objects
Reasons for Transformations:
TBD