-PLains Biome TF's-
This page lists important information about my Plains Biome esk. Here you'll find info on the types of Transformations each of my esk are willing to do, as well as for what reasons/situations they would need to be in to do so. If you need more info on the esk, you can navigate to their pages using the menu at the top, or by clicking either on their pictures, or their name!
These are guidelines, but I am willing to tweak stories/details a bit if you have something more specific in mind! Please lemme know your ideas, and I am happy to plot and brainstorm with you! You can contact me with the links in the Contact Me section of the menu overhead! <33
These are guidelines, but I am willing to tweak stories/details a bit if you have something more specific in mind! Please lemme know your ideas, and I am happy to plot and brainstorm with you! You can contact me with the links in the Contact Me section of the menu overhead! <33
Biome: Plains
Boundary: Wildflower Meadow Personality: Trickster, Fallacious, Sentinel, Fierce, Deceitful Nature Features: False Sunflower Will Transform: Animals, Plants Reasons for Transformations: Anwir has only reason for ever doing a Transformation, and that is to help alleviate the suffering of plants and animals fallen victim to natural disasters, plague, hunger, injury- and especially those that have fallen victim to wildfire and the destructive path carved by the Wanderer Vetru. Anwir is not a personable soul, and they do not interact with others on choice of their own (unless playing tricks or scaring intruders off), so the only reason they would transform anyone/thing is if they are suffering. Anwir's Boundary is very dry and prone to wildfires, and is quick to go up- especially in the event of lightning storms fueled by Vetru or otherwise, and even the carelessness of humans. Anwir does their best to curb wildfires whenever they get going, and generally they can keep it from getting too far- but sometimes things are inevitable, and not everything can be avoided. Anwir is quick to transform animals suffering from burns/smoke inhalation to stop their pain. But that does not mean they are unwilling to transform those animals that are injured, starving, or ill. Anwir does not like to see too much pain and suffering, as they suffered a lot before they were transformed into a esk. There is an odd phenomena that occurs when Anwir transforms animals that have been burned by fire- the new esk have some sort of clear markings on their body that are reminiscent of where they were burned. This is a required design trait the new esk must have. The reasons for transforming plants is very much the same, those that have been burned badly, or are not doing well because of drought, disease, or perhaps even dug up/cut down prematurely by unruly humans. Plants are odd cases, which means the abnormals they create are generally very thin, damaged/cracked, and bear marks of the damage they bore before being transformed. This means they'll be shriveled, blackened, covered in ash, etc. As A Creator: Anwir is a difficult personality and a very solitary one, so they would not be helpful to the new esk, or be one to act as a guide. Directly after the transformation is done, Anwir will give the new esk some instruction.... but to be fairly honest, it will be cryptic and not make much sense. (Anwir talks in riddles and generally what they say is opposite of what they mean). Anwir will also give the new esk warning not to destroy the Boundary or do harm to it, and they will be adamant on making sure no harm comes to their meadow from anyone or anything- this includes any esk they transform. Anwir will not like it much if the new esk is clingy to them, or follows them around- and they will do their best to avoid the new esk as much as they can. A meeting here and there every few days, or weeks, will not be an issue- but every day, and constant interaction will likely end in conflict, or Anwir involving the new esk in some unfortunate tricks, lies, etc. Anwir will try not to interact with the new esk too much, but if the new esk has the same want/need to protect the Boundary as Anwir does- their relationship may be a little more lax..... though generally it was always be an odd, and sort of off-the-rails acquaintance. Any interaction with Anwir will bring something new, so how they interact with the new esk can vary wildly, and at all times. They are not going to be friends, but perhaps they'll find some odd common ground, and regard one another silently. |
Biome: Plains
Boundary: Seclusive Flowerfield Personality: Bold, Energetic, Determined, Stubborn Nature Features: East Friesland Salvia Will Transform: Animals, Plants, Humans, Objects Reasons for Transformations: TBD |
Biome: Plains
Boundary: Open Field
Personality: Playful, Childlike, Energetic, Happy
Nature Features: Bean Sprouts
Will Transform:
Animals, Plants, Humans, Objects
Reasons for Transformations:
TBD
Boundary: Open Field
Personality: Playful, Childlike, Energetic, Happy
Nature Features: Bean Sprouts
Will Transform:
Animals, Plants, Humans, Objects
Reasons for Transformations:
TBD