-Forest Biome TF's-
This page lists important information about my Forest Biome esk. Here you'll find info on the types of Transformations each of my esk are willing to do, as well as for what reasons/situations they would need to be in to do so. If you need more info on the esk, you can navigate to their pages using the menu at the top, or by clicking either on their pictures, or their name!
These are guidelines, but I am willing to tweak stories/details a bit if you have something more specific in mind! Please lemme know your ideas, and I am happy to plot and brainstorm with you! You can contact me with the links in the Contact Me section of the menu overhead! <33
These are guidelines, but I am willing to tweak stories/details a bit if you have something more specific in mind! Please lemme know your ideas, and I am happy to plot and brainstorm with you! You can contact me with the links in the Contact Me section of the menu overhead! <33
Biome: Forest
Boundary: Old-Growth Forest Personality: Relaxed, Friendly, Homebody, Naive, Wanderer Nature Features: Sitka Spruce Will Transform: Animals, Plants, Humans (souls/spirits), Other Esk, and Objects Reasons for Transformations: Nephele tries her best not to Transform any living thing unless she feels there is a good reason to do it, though generally what qualifies as a 'good reason' is rather broad, and it will take little to actually convince her to go ahead with it. She has no qualms on what sort of personality she encounters when it comes to doing the transformation. If something is malicious, angry, sad, distressed, tired- whatever, it's not an issue. And it's not an issue for her if the new esk is mean, angry, angsty, or whatever- she goes with the flow, doesn't get worked up.... and honestly, her Boundary is freakin' massive, so if she really cared, she can avoid that esk for the rest of their days with absolute ease. So be it animal, plants, other esk, or random objects dropped by the sparse few humans that come through- pretty much anything goes! She won't transform humans if they are in a physical form (since she's very wary of humans... they are not a common occurrence where she resides), but a human who's soul/spirit/ghost has somehow become bound to the forest for some reason, those are up for grabs too. The special cases she jumps into with absolutely no hesitation are the cases in which there are baby animals lost or hurt- if she finds one that is in a very bad way, and there's no way to save it other than a transformation- she is 100% straight away on the job. Nepehele loves baby animals and it will be the worst to see one in such a bad situation, so you'll be sure she'll do anything she can, and expend as much energy as is needed. As A Creator: Nephele can pretty much be whatever you need, a friend, a rival, a role model, whatever. She's not the brightest of souls, and she can be a bit naive- so if you are looking for advice, she'll give it to you.... it just might not be the best advice. She tried though. Also beware making her a role model, as the new esk is likely to pick up some strange habits- but if that's not an issue, Neph's happy to influence! Neph is also a huge wanderer, she literally walks, and walks, and walks- her Boundary is very expansive, and she never stays in one place too long. She'll be the best hiking partner, and great to hang out with, play around, chill, and climb through the trees with. She'll probably break off from the new esk a lot, and they might not see her for a few days, or even a few weeks if they don't go wandering alongside her- but if Neph and the new esk are on good terms and friendly, they will for sure see her again. If the new esk is not friendly, or isn't inclined to being around Neph- that's fine too. They can keep their space and if wanted- never see eachother. It will not bother Neph at all. Now in the case of esk Neph made from a lost/injured baby animal, she'll likely be a bit more clingy, and check in a lot, make sure they're doing okay, show them around, all of that jazz. She'll still wander and do her usual thing moving about the Boundary, but she will check in more often than she would with other sorts of esk. |
Biome: Forest
Boundary: Ancient Woodland Personality: Kindly, Caring, Wise, Healer Nature Features: Hedge Bindweed, Fleecy Milkcap Will Transform: Animals, Plants, Humans, Objects Reasons for Transformations: TBD |
Biome: Forest
Boundary: Derelict Cabin
Personality: Reclusive, Hermit, Distrusting, Shy
Nature Features: Mushroom (Amantia Muscaria)
Will Transform:
Animals, Plants, Humans, Objects
Reasons for Transformations:
TBD
Boundary: Derelict Cabin
Personality: Reclusive, Hermit, Distrusting, Shy
Nature Features: Mushroom (Amantia Muscaria)
Will Transform:
Animals, Plants, Humans, Objects
Reasons for Transformations:
TBD